I'm adding some 3D work to my portfolio and this is one of the pieces. This is an intro I did awhile back for a project that has yet to be fully produced.
Showing posts with label after effects. Show all posts
Showing posts with label after effects. Show all posts
Saturday, May 19, 2012
Monday, May 7, 2012
Mr. Potato Goes to the City
Just a quick assignment for school. As usual, After Effects and Flash are responsible.
The assignment was to motion track something I made with panning footage.
Wednesday, May 2, 2012
Test Animation
Here's a test animation for the pilot I mentioned previously. Still in the experimental stage, but I think it's close to being a finished product.
UPDATE: So, I decided to upload a video showing the multiple stages of production this scene went through for those who are interested. After all, this is a "process" blog, is it not? Below is a breakdown video with text to accompany each iteration. Enjoy!
ANIMATIC: Pretty self-explanatory. This is from a rough animatic I made. Keep in mind that I've been working on this project off and on for about a year now, so Binky's model has evolved somewhat.
PENCIL TEST: Usually, I'll draw the basic keyframes on paper or in Sketchbook Pro before importing them into Flash. When working on my own projects, I like to keep the animation as basic as possible upfront and do most of the animation in Flash reusing shapes and drawings. There are several reasons for this.
1. It saves time and effort.
2. As long as the aesthetic of the project has been clearly established beforehand, it's easier to hand off to another animator and keep the style intact.
3. It keeps the movement and character looking consistent, at least throughout that particular scene.
4. It allows the maximum amount of alteration during each stage of production. As you can see in the video, part of my method was deciding what's working and what's not and adjusting it as I went.
1. It saves time and effort.
2. As long as the aesthetic of the project has been clearly established beforehand, it's easier to hand off to another animator and keep the style intact.
3. It keeps the movement and character looking consistent, at least throughout that particular scene.
4. It allows the maximum amount of alteration during each stage of production. As you can see in the video, part of my method was deciding what's working and what's not and adjusting it as I went.
DRAFT 1: This was the basic layout with the finished Flash animation and .psd background. I thought it would be cool to experiment with using multiple layers on a seemingly stationary painting. The intent was to add some subtle depth. I like it, but I'll let the audience decide if it works or not.
DRAFT 2: I added the dust clouds and altered the timing on Binky. I'm still not satisfied at this point. Binky should be looking down at us from on high, but instead he's looking straight at the camera. Very boring. Next time I will use the finished background design to help guide my animation. I was working from the animatic at that point. It was also rendered at 24 fps for some reason. The majority of my work is 29.97.
DRAFT 3: Binky has been altered to put him in better perspective in relation to the background and the gag. Added more dust, and a smoke effect layer to thicken it. Added burn marks around the opening since it did just explode after all.
DRAFT 4: Added the flickering fluorescent light and a sprinkler going off to emphasize the amount of damage done. Also, fixed the perspective on the wall.
DRAFT 5: And finally, the video seemed a little too static to me, so I added the little plaster chunks falling off. I plan to add a sound effect in the finished piece.
Friday, April 27, 2012
Thursday, April 19, 2012
Cinnamon Onion Pops
So this is a project I conceived several years ago and held on to the idea until about six months ago when I decided to use it for my special effects class.
All of the character animation was hand drawn on paper, then inked in Flash. The backgrounds and some of the three dimensional elements were done in Maya, while everything was put together in After Effects. All with the help of some of my talented friends.
Just for funzies, here's the original box design I did in 2009 and the new one I did for this project in 2011.

All of the character animation was hand drawn on paper, then inked in Flash. The backgrounds and some of the three dimensional elements were done in Maya, while everything was put together in After Effects. All with the help of some of my talented friends.
Just for funzies, here's the original box design I did in 2009 and the new one I did for this project in 2011.


Monday, April 9, 2012
Sofa Shannisford Falls In Love
This is a short film I started a little over a year ago. I just recently got around to finishing it up. It was fun to explore this sort of girly, cutesy style. It's not something I'm used to doing. I liked it so much I might do a sequel in the future.
For this project (as with most of my projects) I used a combination of Flash and After Effects.
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